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- *******************************************
- *TO: Anyone associated with Acid Software.*
- *******************************************
-
- I created a little program to test out BitMapInput, and it seems to
- be malfunctioning. Here is what I did:
-
- 1) Went into Blitz mode.
- 2) Then, right away, go into QAMIGA mode to read in one word from
- a text file in RAM. Note that I used the FileInput and then the
- DefaultInput commands for it.
- 3) Back into BLITZ mode.
- 4) Initialize a Bitmap and a slice. USE it and SHOW it.
- 5) I set BitmapOutput to ON and turn BlitzKeys on and set the input
- stream to BitMapInput.
- 6) Then I do a loop to read typing from the keyboard using Inkey$.
-
- That is when it screws up. It says "Can't read character from
- default input." Now, I DID set BitMapInput, so it should be reading
- from the keyboard, right? Well, it doesn't seem to. Is it because
- of the way I did it? Please test this out and check back with me,
- OK? It is IMPERATIVE for the game I am making!! Thanks.
-
- OH! Also note that if the file doesn't exist and nothing was read
- from it (or if I remove the whole QAMIGA routine entirely) the
- typing loop works just fine, so I gather there must be something wrong
- with the BitMapInput command, it's not switching properly.
-
- Nelson.
-
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-